Behind the experiments Models, rendering & verification

These experiments compare different rendering approaches across different concepts. They are not a controlled benchmark of equivalent scenes.

ExperimentApproachWhat it addsComplexity / fallback
ChemistryInteractive SVGExact link between piston, needle and inverse curve.Particle masking and moving mounts; SVG throughout.
PhysicsSVG + WebGLA continuous, source-driven wave field with field-derived normals.Registered camera and layers; sampled SVG surface fallback.
GeometryAnatomy TURN + convex geometryTrue rotation, opaque occlusion and computed cut surfaces.Oblique clipping adapter; fixed 2D section remains readable.

Physics rendering is initialized when its experiment opens.

Device ratio is capped at 1.5 for the water surface. Inactive and offscreen experiments suspend their animation. Reduced motion starts paused and supports deliberate steps.

Scientific models & derivations ↗ · Verification, measured performance & limitations ↗ · Anatomy MIT license ↗